INTERACTIVE MULTIMEDIA
https://www1.udel.edu/edtech/multimedia/index.html
https://searchmicroservices.techtarget.com/definition/interactivity
http://www.writesystem.eu/en/products-and-solutions/multimedia-contents
https://www.weblinkindia.net/blog/whats-the-difference-between-web-1-0-web-2-0-web-3-0
https://www.youtube.com/watch?v=ZP_K3vxoPcY
https://www.youtube.com/watch?v=slZKvrAPCn4
Multimedia is the use of a computer to present and combine text, graphics, audio, and video with links and tools that let the user navigate, interact, create, and communicate. This definition contains four components essential to multimedia. First, there must be a computer to coordinate what you see and hear, and to interact with. Second, there must be links that connect the information. Third, there must be navigational tools that let you traverse the web of connected information. Finally, because multimedia is not a spectator sport, there must be ways for you to gather, process, and communicate your own information and ideas. If one of these components is missing, you do not have multimedia. For example, if you have no computer to provide interactivity, you have mixed media, not multimedia. If there are no links to provide a sense of structure and dimension, you have a bookshelf, not multimedia. If there are no navigational tools to let you decide the course of action, you have a movie, not multimedia. If you cannot create and contribute your own ideas, you have a television, not multimedia.
An important goal of this course is to enable you to become a creator, not just a consumer, of multimedia on the Internet. In this multimedia section of the Web Design portal, therefore, I will be putting resources requested by students who are working to design multimedia components to incorporate into their Web pages.
In computers, interactivity is the dialog that occurs between a human being (or possibly another live creature) and a computer program. (Programs that run without immediate user involvement are not interactive; they're usually called batch or background programs.) Games are usually thought of as fostering a great amount of interactivity. However, order entry applications and many other business applications are also interactive, but in a more constrained way (offering fewer options for user interaction).
MULTIMEDIA CONTENTS
SEARCH ENGINE
It transfers audio/video data from remote to processed classified and traceable data.
This solution provides you with information contained inside audio/video archives which otherwise would be hard to find. Furthermore it will also allow disadvantaged categories to have access to it.
Surfing is now possible by starting from any digital content, not only from the title of the file.
The authorized user can have access to:
- search
- an indexed full transcription
- Cataloguing
- Publication on a dedicated web site and consultation of the archives
- Subtitling
SEARCH in the archive through a search engine by which it is possible to excerpt any audio/video frame that contains the typed word
The search engine, working on indexed texts, classifies the audio resources which have been examined.
TRANSCRIPTION Full transcription of speech with audio /video and text synchronization by using the platform V2T voice to text
CATALOGUING The system allows to join different contents in a single video
PUBLICATIONN
SUBTITLING Full transcription of video/audio contents which aims at providing information to hearing-impaired people.
WEB 1.0, 2.0, 3.0
Web 1.0
Web 1.0 was the first reiteration. Actually it was called ‘The Internet’ not version 1 or Web1.0. It was generally used before 1999 when experts called it the Read -Only era. The main features of ‘The Internet’ not Web 1.0 were hyper-linking and bookmarking of the web pages. It only consisted of online guestbook and framesets. There was no flow or communication between Consumer and the producer of the information. Also, the emails were sent through the HTML form. The best examples of ‘The Internet’ are static websites which were made during the ‘.com evolution’.
Web 2.0
Web 2.0 was first introduced in the market by O’Reilly at the brainstorming discussion at media live International in 1999. The information available through Web 2.0 empowered the new generation to develop new concepts like Wiki, Widgets and Video streaming. It also allowed many users to publish their own content through few basic steps, which was not possible in the Web 1.0 or The Internet. Web 2.0 was responsible for the development of various sites that we commonly use today like Twitter, Flickr and Facebook.
Web 3.0
Web 3.0 is known as the third generation of World Wide Web. It has everything that we could ever wish for. With the help of Web 3.0, web content was easily carried in the form of natural language. It also consist of micro formats, natural language search, recommendation agents which are commonly known as AI i.e. Artificial Intelligence. We can also find different attributes like Deductive Reasoning, Contextual Search, Evolution of 3D web, Personalized Search and Tailor made Search which was not present in earlier versions.
Through such advancements in Web 3.0, we have become empowered to do many things that we may have never dreamed of. But this not the end, as with the time we will get to see more advancements in World Wide Web that will make internet surfing an amazing experience.
REFERENCE:
https://searchmicroservices.techtarget.com/definition/interactivity
http://www.writesystem.eu/en/products-and-solutions/multimedia-contents
https://www.weblinkindia.net/blog/whats-the-difference-between-web-1-0-web-2-0-web-3-0
https://www.youtube.com/watch?v=ZP_K3vxoPcY


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